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Convert Legacy MCEdit to Structure Block / Create
Upload a .schematic file and get .nbt back. Blocks, block states and everything the target format can hold carry across. Anything it cannot hold is listed below, before you download.
.schematicLegacy MCEdit.nbtStructure Block / Create
Some data cannot transfer Cross-checked against third-party tools
What transfers
| Data | .schematic | .nbt | Result |
|---|---|---|---|
| Block states | Not present | ||
| Block entities | Carries over | ||
| Entities | Carries over | ||
| Biomes | Dropped | ||
| Multiple regions | Not present | ||
| Scheduled ticks | Not present |
What .nbt cannot store
These are limits of the target format, not of the converter. You will see this warning before the download starts.
- Biome data
Notes on Structure Block / Create
- The vanilla structure format is read by structure blocks and the Create mod.
- Structure blocks impose a 48 block limit per axis in vanilla; larger builds load in third-party tools but not through a structure block.
About these formats
Legacy MCEdit (.schematic)
The pre-1.13 format used by MCEdit, Schematica and older WorldEdit. Stores numeric block IDs plus data values.
Browse .schematic schematicsStructure Block / Create (.nbt)
The vanilla structure format read by structure blocks and the Create mod. Sparse block storage with full NBT.
Browse .nbt schematics