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Convert Legacy MCEdit to Hytale Prefab
Upload a .schematic file and get .prefab.json back. Blocks, block states and everything the target format can hold carry across. Anything it cannot hold is listed below, before you download.
.schematicLegacy MCEdit.prefab.jsonHytale Prefab
Some data cannot transfer Ports Minecraft to Hytale
What transfers
| Data | .schematic | .prefab.json | Result |
|---|---|---|---|
| Block states | Not present | ||
| Block entities | Dropped | ||
| Entities | Carries over | ||
| Biomes | Dropped | ||
| Multiple regions | Not present | ||
| Scheduled ticks | Not present |
What .prefab.json cannot store
These are limits of the target format, not of the converter. You will see this warning before the download starts.
- Block entities such as chest contents, sign text and spawner data
- Biome data
Notes on Hytale Prefab
- Hytale is a different game, so this is a block vocabulary translation rather than a format conversion. Only blocks with a mapped equivalent carry across.
- Hytale is in Early Access and its prefab format can still change.
About these formats
Legacy MCEdit (.schematic)
The pre-1.13 format used by MCEdit, Schematica and older WorldEdit. Stores numeric block IDs plus data values.
Browse .schematic schematicsHytale Prefab (.prefab.json)
The Hytale prefab format. Sparse block and fluid lists with anchor-relative coordinates and per-block rotation.
Browse .prefab.json schematics