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Convert WorldEdit / Sponge to Structure Block / Create
Upload a .schem file and get .nbt back. Blocks, block states and everything the target format can hold carry across.
.schemWorldEdit / Sponge.nbtStructure Block / Create
Lossless Cross-checked against third-party tools
What transfers
| Data | .schem | .nbt | Result |
|---|---|---|---|
| Block states | Carries over | ||
| Block entities | Carries over | ||
| Entities | Carries over | ||
| Biomes | Not present | ||
| Multiple regions | Not present | ||
| Scheduled ticks | Not present |
Notes on Structure Block / Create
- The vanilla structure format is read by structure blocks and the Create mod.
- Structure blocks impose a 48 block limit per axis in vanilla; larger builds load in third-party tools but not through a structure block.
About these formats
WorldEdit / Sponge (.schem)
The modern Sponge schematic format used by WorldEdit 7 and FAWE. Preserves full block states after the 1.13 flattening.
Browse .schem schematicsStructure Block / Create (.nbt)
The vanilla structure format read by structure blocks and the Create mod. Sparse block storage with full NBT.
Browse .nbt schematics