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Convert WorldEdit / Sponge to Hytale Prefab

Upload a .schem file and get .prefab.json back. Blocks, block states and everything the target format can hold carry across. Anything it cannot hold is listed below, before you download.

.schemWorldEdit / Sponge.prefab.jsonHytale Prefab
Some data cannot transfer Ports Minecraft to Hytale

What transfers

Data.schem.prefab.jsonResult
Block statesCarries over
Block entitiesDropped
EntitiesCarries over
BiomesNot present
Multiple regionsNot present
Scheduled ticksNot present

What .prefab.json cannot store

These are limits of the target format, not of the converter. You will see this warning before the download starts.

  • Block entities such as chest contents, sign text and spawner data

Notes on Hytale Prefab

  • Hytale is a different game, so this is a block vocabulary translation rather than a format conversion. Only blocks with a mapped equivalent carry across.
  • Hytale is in Early Access and its prefab format can still change.

About these formats

WorldEdit / Sponge (.schem)

The modern Sponge schematic format used by WorldEdit 7 and FAWE. Preserves full block states after the 1.13 flattening.

Editor: WorldEdit · Edition: Java

Browse .schem schematics

Hytale Prefab (.prefab.json)

The Hytale prefab format. Sparse block and fluid lists with anchor-relative coordinates and per-block rotation.

Editor: Hytale · Edition: Hytale

Browse .prefab.json schematics