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Convert WorldEdit / Sponge to Hytale Prefab
Upload a .schem file and get .prefab.json back. Blocks, block states and everything the target format can hold carry across. Anything it cannot hold is listed below, before you download.
.schemWorldEdit / Sponge.prefab.jsonHytale Prefab
Some data cannot transfer Ports Minecraft to Hytale
What transfers
| Data | .schem | .prefab.json | Result |
|---|---|---|---|
| Block states | Carries over | ||
| Block entities | Dropped | ||
| Entities | Carries over | ||
| Biomes | Not present | ||
| Multiple regions | Not present | ||
| Scheduled ticks | Not present |
What .prefab.json cannot store
These are limits of the target format, not of the converter. You will see this warning before the download starts.
- Block entities such as chest contents, sign text and spawner data
Notes on Hytale Prefab
- Hytale is a different game, so this is a block vocabulary translation rather than a format conversion. Only blocks with a mapped equivalent carry across.
- Hytale is in Early Access and its prefab format can still change.
About these formats
WorldEdit / Sponge (.schem)
The modern Sponge schematic format used by WorldEdit 7 and FAWE. Preserves full block states after the 1.13 flattening.
Browse .schem schematicsHytale Prefab (.prefab.json)
The Hytale prefab format. Sparse block and fluid lists with anchor-relative coordinates and per-block rotation.
Browse .prefab.json schematics