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Convert Structure Block / Create to Hytale Prefab
Upload a .nbt file and get .prefab.json back. Blocks, block states and everything the target format can hold carry across. Anything it cannot hold is listed below, before you download.
.nbtStructure Block / Create.prefab.jsonHytale Prefab
Some data cannot transfer Ports Minecraft to Hytale
What transfers
| Data | .nbt | .prefab.json | Result |
|---|---|---|---|
| Block states | Carries over | ||
| Block entities | Dropped | ||
| Entities | Carries over | ||
| Biomes | Not present | ||
| Multiple regions | Not present | ||
| Scheduled ticks | Not present |
What .prefab.json cannot store
These are limits of the target format, not of the converter. You will see this warning before the download starts.
- Block entities such as chest contents, sign text and spawner data
Notes on Hytale Prefab
- Hytale is a different game, so this is a block vocabulary translation rather than a format conversion. Only blocks with a mapped equivalent carry across.
- Hytale is in Early Access and its prefab format can still change.
About these formats
Structure Block / Create (.nbt)
The vanilla structure format read by structure blocks and the Create mod. Sparse block storage with full NBT.
Browse .nbt schematicsHytale Prefab (.prefab.json)
The Hytale prefab format. Sparse block and fluid lists with anchor-relative coordinates and per-block rotation.
Browse .prefab.json schematics