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Convert Litematica to Hytale Prefab
Upload a .litematic file and get .prefab.json back. Blocks, block states and everything the target format can hold carry across. Anything it cannot hold is listed below, before you download.
.litematicLitematica.prefab.jsonHytale Prefab
Some data cannot transfer Ports Minecraft to Hytale
What transfers
| Data | .litematic | .prefab.json | Result |
|---|---|---|---|
| Block states | Carries over | ||
| Block entities | Dropped | ||
| Entities | Carries over | ||
| Biomes | Not present | ||
| Multiple regions | Dropped | ||
| Scheduled ticks | Dropped |
What .prefab.json cannot store
These are limits of the target format, not of the converter. You will see this warning before the download starts.
- Block entities such as chest contents, sign text and spawner data
- Separate regions, which are merged into one
- Scheduled block and fluid ticks
Notes on Hytale Prefab
- Hytale is a different game, so this is a block vocabulary translation rather than a format conversion. Only blocks with a mapped equivalent carry across.
- Hytale is in Early Access and its prefab format can still change.
About these formats
Litematica (.litematic)
The Litematica mod format. Bit-packed block states with multi-region support, used for layer-by-layer survival building.
Browse .litematic schematicsHytale Prefab (.prefab.json)
The Hytale prefab format. Sparse block and fluid lists with anchor-relative coordinates and per-block rotation.
Browse .prefab.json schematics