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Convert Hytale Prefab to Legacy MCEdit
Upload a .prefab.json file and get .schematic back. Blocks, block states and everything the target format can hold carry across. Anything it cannot hold is listed below, before you download.
.prefab.jsonHytale Prefab.schematicLegacy MCEdit
Some data cannot transfer Ports Hytale to Minecraft
What transfers
| Data | .prefab.json | .schematic | Result |
|---|---|---|---|
| Block states | Dropped | ||
| Block entities | Not present | ||
| Entities | Carries over | ||
| Biomes | Not present | ||
| Multiple regions | Not present | ||
| Scheduled ticks | Not present |
What .schematic cannot store
These are limits of the target format, not of the converter. You will see this warning before the download starts.
- Modern block states, which are mapped down to legacy IDs where an equivalent exists
Notes on Legacy MCEdit
- This is a pre-1.13 format. Modern block states are mapped down to numeric IDs plus data values, and states with no legacy equivalent cannot be represented.
- Blocks added after 1.12 have no numeric ID and will not survive the round trip.
About these formats
Hytale Prefab (.prefab.json)
The Hytale prefab format. Sparse block and fluid lists with anchor-relative coordinates and per-block rotation.
Browse .prefab.json schematicsLegacy MCEdit (.schematic)
The pre-1.13 format used by MCEdit, Schematica and older WorldEdit. Stores numeric block IDs plus data values.
Browse .schematic schematics